Futuristic Posters - Research

How have other artists interacted with an audience with their design output? 

What other examples are out there of merging reality and imaginary? 

MAP IRISH DESIGN 


> While this project did not involve public participation, seeing this image sparked some inspiration 
> Seeing the public's reaction to the fake rave posters is one step, but what if they were encouraged to engage with the poster?
> Idea that the models in the outfits seen in the posters could appear in that public space, confusing the people around who are looking at the poster, playing with reality and imaginary 

ANTI-GONE  

Exploring a multi-layered experience which combines live performance with digital content, the piece shifts between our imminent disastrous future and the constructed, virtual present.

> Mixed reality performance that incorporates live performance and digital content 
> Set in post climate-change world where sunken cities are the norm 
> Really interesting engagement between two disciplines 
> Could the animated posters reflect this sense of reality versus imaginary?
> In play it flits between the performers doing the primary acting and speaking, and the action being on screen with animated characters and visuals 
> What if the styled models in the posters swapped between animated and real?
> Discussed animation of poster either being the model or the background, these could swap round at points?
> AI could be a possible avenue for end result to interact more with the public around the notion of the past present and future 





MOVING POSTERS

TRISTESSE 

“Our basic motivation was to design photographic posters that you would not expect at first sight to be moving posters too. This means that the printed product should not suffer from the fact that the poster is also available as a moving poster and vice versa,”

> Should feel unexpected 

> Surprise element will play with the questions around reality 




> Very simple layout for poster design
> Repeated layout style, with 2 to 3 contrasting colours per poster, centred shape in which the moving image is placed
> Most interesting poster is the motion of the poster layout with the central video 
> Creates a fully transformed poster with more motion, but with the same structure present in other posters 


SUNNY STUDIO 
> What if added accessories and fashion pieces could be added above the model, almost like styling your own barbie games 
> This would be the motion part of the poster and place focus on the theme of fashion and styling 


> Artists are leaning towards SIMS to style characters and express themselves while the outside world remains in an uninviting state with lockdowns and other issues 

With the current fashion landscape currently feeling like it could be on the verge of a seismic shift, the world of Sims fashion doesn’t seem that far off from the IRL future we may be facing. As fashion shows are cancelled and the idea of virtual fashion weeks possibly becoming the new normal in the not-so-distant future, the industry may soon not look all that different from its Sims representation. Watch this space.


“I want to live this dream in Sims until I can experience it in the real world” – Gabriel (@skinnycleo)

= Lina images of model in underwear, same position with different clothes on 
= Would cut out the items on photoshop and have them come from one edge of poster to other like rotating pieces 

PANGPANGPANG

PangPangPang’s use of gifs within the interactive posters gives a fresh perspective on everyday objects which in turn, create “unusual artworks with a variety of combinations” that emphasises the lasting impacts of objects and typography on us consumers. The set of three posters treats motion in a variety of ways. The movement of the objects applies different characteristics to the objects that move, and as a result, the graphic designers become more like character animators. For instance, the jumping up and down traffic cone and bubbles create humour and comedy, as opposed to the poster of plastic garden furniture that glitches and deconstructs, evoking sensations of futurism and the metaphysical.

> Application of characteristics to objects brings an interesting element to bring into the poster as the animation 
> Is the direction towards a digital aesthetic the right one in response to the notion of reality versus imaginary, retro combined with futuristic?
> Lina wants 3D backgrounds for the styled models photographs, which in a specific style can feel very digital and outer-worldly 
> Should we push this aesthetic forward, and make the viewer question the relationship between reality and digital?
> This is appropriate in such a time where the digital world is making up for the lost events and settings due to corona virus 




Y2K Aesthetic Institute (tumblr.com)

Y2K RAVE DESIGNS 





Y2K INSPIRED TYPE DESIGN 



CONTEMPORARY Y2K DESIGN - 2020




> Original Y2K aesthetic has quite busy very old graphics style, whilst the Y2K inspired design is more drawn back, somewhat more minimal in colour with metallic, white tones and splashes of blue, orange or green 

> Grainy, almost brown and green tones in original Y2K posters whereas the contemporary ones take a more heaven like, otherworldly aesthetic. Former gives a sort of dark, gloomy future look whilst the latter presents this futuristic world as inviting, friendly and playful 

> Rave posters present graphic characters, but with photography of Lina the direction will take on more of the contemporary Y2K aesthetic 

Comments

Popular posts from this blog

Development 10

Development 5

Identity EVALUATION