Crafting Experiences: Stories by Experiential Designers from SEA
Experiential Design
- creating an experience
- prioritising psychological of audience
INCLUDES
exhibition design
marketing
entertainment
wayfinding
graphics
Experiential graphic design is
KELLEY CHANG
- directional signs are not meant to be massive text
- zone identification can be more than just flowers, can we be more creative?
- few signs are possible which are effectively used is better than loads of signs
- landmarks can be more more helpful and memorable than signs
- don't give them too many choices, designer needs to be decisive
- floor stickers can be the most effective than signs
- map can only carry so much info
- axonometrics are not the most simple option for maps
- interactive does not mean necessarily touch screen, anything they can play with is interactive
- not everything can use an infographic, this overcomplicates things
YAH-LENG YU
- artwork is the most important focus, the wayfinding should not overwhelm this
- Explore different ways of signages: materials, type, where it's places
- Times when you want to evoke emotion in audience and times when not
- Evoking emotion you need to engage all the senses, audio, visual, touch
- Creating an overall journey, needs to be looked at in multidimensions
- Wayfinding does not need to be just functional, it can educate and evoke as well
Advice and Inspiration?
- Must understand spaces, graphics (type and its proportions in real life), understand story telling, content, multi-media
- It's very physical not just designing on a computer
- Learning about disciplines comes from studios and internships
- Design is not just about design, it's about human management
- Travel and Talking to people












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