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Showing posts from January, 2021

PPP Task 1 Research

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  LAYOUTS and UX I've noticed design studios use for their sites: 1. Simple white layout or black and white layout, sans-serif bold text, no specific logo or style present, scroll down box images of each project 2. Introductory logo used as image window or general logo, interaction leads into actual site  3. More interesting layout utilises UX more and guides the user through the different areas with seamless arrows  4. Either all the outputs are seen together collectively small, or they are large, independent, you have to scroll/click through to get to different briefs  STUDIOS that produce work I'm interested in: YES — Featured - Mostly do site designs and UX which is something I have only touched on - But their aesthetic and direction is really similar to where I would picture myself going, feels very artistic, has touches of fine art there rather than other studios which feel extremely one dimensional graphic design, super commercial branding  - Work with lo...

Updated Timetable

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> Drop of Barbican project and replaced with Preternatural Publication  > Barbican project more difficult without all the materials from last year when project was started due to loss of photos and work on laptop when it broke  > Work on research project idea? So far just identity, perhaps start research into this topic to see whether it has substance to continue? > Possible avenue for sin publication to be research project but as it relies on flaky collaborator it may not be possible to not have a distinct end goal in site for them to work towards  > D&AD is now important to reserve focus time for and to do well as it's linked to Refinery29 and there are connections for sending my portfolio to them for an internship  NEXT FEW WEEKS   > Focus on getting the lockdown magazine designs on the way  > Work on Futuristic Y2K posters once Lina has the photos ready, for now research has been done on this  > Some research on D&AD...

CURATE.TV Brief Evaluation

This was a difficult brief as it was the first one of the term following Christmas and with a new lockdown. Group members found it hard to motivate themselves and feel inspired, and one group member had corona virus during the week it was being developed. This meant a lot of pressure on me, and I felt as if I was doing most if not all of the leg work. This was frustrating and I found that the team were treating the brief as something that should be done quickly and with minimal effort. I found myself having to put it in extra work to pick up the quality of the designs and spent time at the end of the project reproducing many of the outcomes, including the posters, which were not meant to be my area of work. Working in teams that I would not choose has never proven to be helpful to me in terms of work, however it does help me get feedback on ideas and on a smaller level how to develop things. Overall I did enjoy it despite normally avoiding commercial briefs. I learnt how to produce des...

CURATE.TV Feedback

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Feedback on Group Call - committed to an aesthetic  - would've liked to see a deck and thoughts behind idea  - is it playful? quite, but more like energy feels like the theme  - love the visuals  Feedback on Personal Call + Industry Advice  - You said you would've liked to see the process and starting point, so is it important to show the starting point and idea behind a design to all clients and briefs?  - What is a deck specifically? > presentation. PDF, how you are building idea and selling the pitch > what's the spark, show the line of how it relates to visuals  > video showing all the stuff works well eg. seen in this presentation > Actually not a video but the way in which it feels seamless and you scroll through the presentation is very appealing  > Like the way I do my instagram posts but  - If you would've changed something about my aesthetic to fit perfectly what would it be? > Great colours, nice energy and visual...

The Case For Her Virtual Webinar

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Futuristic Posters - Research

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How have other artists interacted with an audience with their design output?  What other examples are out there of merging reality and imaginary?  MAP IRISH DESIGN  > While this project did not involve public participation, seeing this image sparked some inspiration  > Seeing the public's reaction to the fake rave posters is one step, but what if they were encouraged to engage with the poster? > Idea that the models in the outfits seen in the posters could appear in that public space, confusing the people around who are looking at the poster, playing with reality and imaginary  ANTI-GONE    Exploring a multi-layered experience which combines live performance with digital content, the piece shifts between our imminent disastrous future and the constructed, virtual present . > Mixed reality performance that incorporates live performance and digital content  > Set in post climate-change world where sunken cities are the norm  >...